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Post by TINKER BELL! on Jan 7, 2010 21:55:00 GMT -5
HUMANS Most humans have no idea of the creatures that live opposite them in the night. The so-called 'Ignorant' are unaware of the werewolves and vampires that live amongst them, whether they refuse to understand and believe or simply because those of the night have not revealed themselves to that particular person.
Ignorant humans can become hunters if they so choose after accepting the fact that werewolves and vampires exist, or simply accept their existence and continue living their lives. Some never accept them, and only believe the stories to be a myth in order to scare children.
The Ignorant live in all parts of the world. They all have different myths and legends circling werewolves and vampires, all have different beliefs. Some do pay heed to them in superstitious ways, others pay no heed at all. If you want to play an Ignorant, be as creative as possible. Some live in gangs and only see other humans as the enemy, others live in African tribes and wear beads to fend off werewolves, and even others live in Romania and hang garlic on their doors. Every country has their own circle of beliefs.
Abilities are unique to each person, whether it be drawing or running. Nothing is particularly exceptional, after all these are just humans who have not committed to something as extensively as a witch or hunter. Mostly, abilities are reserved to hobbies.
[/b] - Anything a normal, every day human can do. CANNOT- Anything a normal, every day human cannot do. [/ul][/size]
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Post by TINKER BELL! on Jan 7, 2010 21:55:31 GMT -5
HUNTERS
Hunters are for the human race, they credit themselves for protecting against mutants, vampires and lycans. They’re fighting to repair the world and return it to what it was before. It’s important to understand that hunters are not the bad guys of the human race, though their beliefs are recognized as some of the more closed-minded. Hunters do not like the idea of change. But their intentions are some of the most noble.
Hunters work alone, they rarely pair with others, though on some jobs they are willing to have a partner. They may start at any practical stage of their life, whether it be teens or mid forties. Age makes no difference, experience determines your level of skill.
Hunters rely on the uses of a variety of weapons and gadgets. They are prolific in nearly every kind of melee weapon: one hand and two hand swords, daggers, throwing knives, fist weapons, polearms, staves, guns, bows, maces, axes, crossbows, shields, whips, anything new or old. Hunters must specialize in a weapon category or technique. It’s up to you what you pick to specialize in, we don’t feel the need to regulate this. Here are some ideas: martial arts, ranged weapons, poisons, one-handed axes, two-handed swords, whip and buckler, sword and shield, mace and dagger, staves, or guns. Be practical. As your hunter gains skill and experience, they are allowed to specialize in more than one area, but only because they’ve learned to balance them.
CAN - Specialize in certain weapons. - Use virtually ANY kind of weapon. - Openly acknowledge the existence of supernatural beings. - Reproduce (dur..) - Use potions/herbals/talismans etc
CANNOT - Use magic. - Fly, jump off high buildings, get hit by a train and live.. Remember, they're humans. They're simply exceptionally skilled humans. But if hit/trapped/etc they can be killed as easily as any other human. - Specialize in ALL kinds of weapons.
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Post by TINKER BELL! on Apr 21, 2010 20:54:55 GMT -5
MUTANTS
INFORMATION COMING SOON!!!
CAN - COMING SOON!
CANNOT - COMING SOON! [/size][/blockquote][/font]
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